Heroes of the Ashford Valley (MicrOSR20)
The government of the vale is feudal in nature, with the exception that there are no serfs or slaves.
The currently ruler is a Knight of the Realm named Sir Raphel. He is eighty years old (but still hale) and has several living grandchildren, one of which will likely succeed him upon his death. Sir Raphel has around 10 household knights and about the same number in landed manor knights around Ashford.
His second–in–command, Sir Palomedes, is in charge of Clifton, with the same numbers of household and landed knights. Sooton is held by Sir Dagonet, a young but earnest knight, with household and landed knights numbering around 6, while Tradetown is held by the cagey and devious (but still fiercely loyal to Raphel) Sir Hoel. His household and landed knightsnumber the same as Sooton’s.
Additionally, there are 25 or so landed knights scattered around the vale in small manors. Standard knightly gear includes chain mail, helm & shield, longsword, lance and horse, or as appropriate to race.
Each town and hamlet has around 20 or so permanent city watch. The valley militia consists of every able bodied man between 12 and 60, with several full companies (~100 each) of elven archers, dwarf miners and halfling slingers as auxiliaries. About 30 rangers in the vale would also join the forces as scouts. Training occurs at least once a month. Standard militia gear (including the city watch) includes leather jack (without helmet) & shield, spear and dagger. Demi–human and ranger forces are usually better armed, with longbow and longsword for the elves and rangers, while chain, helm & shield, picks and hammers outfit the dwarves.
In the event of a full mobilization, Sir Raphel will lead the combined forces, with Sir Hoel as his main tactical advisor (his mad skills are that incredible). While plans exist to cover this possibility, they have yet to be used.
Laws break down to crimes against persons, property and the kingdom (treason). Trials are held by a noble, usually one of the houshold knights, with trial by combat allowed in some cases, especially when the accused is of noble birth. Torture is rarely used and wives are not required to testify against their husbands. Witnesses are required in all trials.
Chastisement varies, with assault and rape punishable by death, usually beheading. Theft requires restitution at twice value, 30 lashes and forced labor for a set period. Further acts result in the same plus loss of a hand. Banditry, combining assault and theft, results in hanging. Particularly heinous crimes (including treason) are traditionally punished by throwing the criminal, bound hand and foot, from the top of the High Cliffs. Obviously none survive. All in all, reparation is appropriate for the crime.