Jim Baggins

An Occasionally Adequate Mage

Description:

Jim Baggins, Magic User
Level 2

Alignment – Light

ABILITIES
Strength – 7 ( – 2 )
Dexterity – 6 ( – 2 )
Mind – 11 ( 0 )
AC 8 (- 2 DEX)

Hit Points: 19

Initiative: d20 – 2
Power Points: 17
Melee attack bonus: – 1
Missile attack bonus: – 1
Magic attack bonus: + 1

Fortitude – 2
Reflex – 2
Will + 3

Hometown -

Languages – Common

Reputation – +2 in the town of Ashford (temp)

SKILLS

Physical + 3
Subterfuge + 3
Knowledge + 6
Communication + 3

SPELLS (POW Cost)

Magic Missile (2) - 1d4+1 damage: +1 missile per two levels above 1st (max 5)
Knock (3) -
Grease (3) - Makes 10ft square or one objects slippery
Disguise Self (3) -

CANTRIPS (11)
Arcane Graffiti
Ball of Smoke
Blank
Blue Light
Bump
Grown
Haywire
Shine
Telekinesis
Wilt
Untie

EQUIPMENT

Dagger (1d4 – 2)
Sling (1d4)
Whip (1d3 – 2)
Net (entangle)
Dungeoneering Equipment [_ ] [_ ] [_ ] [_ ] [_ ]
Ammunition [_ ] [_ ] [_ ] [_ ] [_ ]

Bio:

Jim Baggins

Heroes of the Ashford Valley (MicrOSR20) Xtopher